tucoopy.power.coleman¶
Coleman indices for complete simple games.¶
This module implements Coleman's system-level and player-level measures:
- collectivity power to act (fraction of winning coalitions),
- power to prevent action (criticality among winning coalitions),
- power to initiate action (pivotality among losing coalitions).
coleman_collectivity_power_to_act ¶
coleman_collectivity_power_to_act(game)
Compute Coleman's collectivity power to act for a complete simple game.
This quantity measures how often the group, as a whole, is able to take collective action. It is defined as the fraction of coalitions that are winning:
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
game | Game | A complete simple game. | required |
Returns:
| Type | Description |
|---|---|
float | The collectivity power to act. |
Notes
- This is not a player-level index, but a system-level measure of how permissive the decision rule is.
- A high value means many coalitions can produce action; a low value means the decision rule is restrictive.
Examples:
>>> coleman_collectivity_power_to_act(g)
0.5
coleman_initiate_index ¶
coleman_initiate_index(game)
Compute Coleman's power to initiate action for each player.
For a losing coalition \(S\), a player \(i \notin S\) is said to have initiating power if adding \(i\) makes the coalition winning:
The index of player \(i\) is the fraction of losing coalitions in which \(i\) can turn the outcome into a winning one:
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
game | Game | A complete simple game. | required |
Returns:
| Type | Description |
|---|---|
list[float] | Coleman initiating index for each player. |
Notes
- This measures how often a player can create collective action.
- Dual to the preventive index: one measures blocking power, the other initiating power.
Examples:
>>> coleman_initiate_index(g)
[0.6, 0.2, 0.2]
coleman_prevent_index ¶
coleman_prevent_index(game)
Compute Coleman's power to prevent action for each player.
For a winning coalition \(S\), a player \(i \in S\) is said to have preventive power if removing \(i\) makes the coalition losing:
The index of player \(i\) is the fraction of winning coalitions in which \(i\) is critical:
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
game | Game | A complete simple game. | required |
Returns:
| Type | Description |
|---|---|
list[float] | Coleman preventive index for each player. |
Notes
- This measures how often a player can block collective action.
- Closely related to the Banzhaf index, but normalized by the number of winning coalitions instead of the number of all coalitions.
Examples:
>>> coleman_prevent_index(g)
[0.4, 0.3, 0.3]